Look, I need to be honest with you: the first time I saw those little metal rings hanging from Silksong’s ceilings, I thought the game was teasing me. I tried pogoing off them. I tried wall-clinging near them. I tried staring at them with the confidence of someone who definitely knew what they were doing. Nothing worked. The Clawline is the answer, and getting it is a proper little adventure. As of 2026, this is still the route I’d recommend to a friend who just beat the Cogwork Dancers and wants their grapple hook without wandering for three hours.
Quick Checklist Before You Dive In
| ✅ | What to grab or know |
|---|---|
| 🎭 | Beat the Cogwork Dancers first. |
| 🛎️ | Unlock the Bellway at the bottom right of the Choral Chambers. It is a lifesaver for backtracking. |
| 🪑 | Bench at the Bellway before Trobbio. Closest safe spot. |
| 🧰 | Bring an agile crest, a fast strike, and a big damage tool if you have one. The Drill from the Underworks is lovely here. |
| 😅 | Expect White Palace-esque platforming. Patience is a weapon. |
Start from the room where the dancers fell. It leads four ways, but you want down. That drops you into the Cogwork Core, and honestly, the place has the personality of a grumpy clock tower that skipped breakfast.
Cogwork Core: Gears With Attitude
Descend first. Send enemies off ledges when you can, and do not fall into the gears. Those things do not care about your feelings. You need to reach the bottom, wrap around the middle, then climb up the right side by pogoing off gears and clinging to walls. Once you reach the top, open the shortcuts. Trust me, you do not want to redo that climb because you forgot one lever. Then head right.
There is more platforming and some tough enemies, but the gears are your friend if you bait foes toward the edge. A little shove, a little gravity, and problem solved. Further right, you will find the big gear you could not enter horizontally before. Turn it, go right, and enter the new area. In the topmost section, break a piece of the ceiling to grab the map. I will let you discover the exact angle yourself, but if you see a suspicious ceiling, hit it.
Whispering Vaults: Right, Down, and a Sign With Three Masks
Head all the way right, then start descending and moving blocks out of the way. The first door on the left has oil for a nail upgrade if you want it, but otherwise keep going right. The dark room is not too bad; push blocks if you want an easier return trip, though it is not mandatory. Keep dropping until you hit the bottom, then take the door on your left.
After a scrap, you will land in the room directly below that collapsible floor from earlier. Flick the lever to make backtracking smoother. Directly below that lever is the sign with three masks on it. You’ll know the sign when you see it. That is your cue for The Stage. Keep left until you find a lever, hit it, climb the wall, and go over the Stage. Drop down in front of the painting of Trobbio.
Trobbio: A Showman With Fireworks
Trobbio is a showman who treats your health bar like confetti. Run back, open the path to the central Choral Chambers, and sit on the Bellway bench. Put on a crest that keeps you agile and lets you strike quickly. Bring a big damage source if you have it. He throws explosions, fireworks, and balls at you, and most of it can be dodged and healed off. Wait for him to pop out, hit him then, and punish him while he is airborne or staggered. A few tries should do it. No shame in taking a breather.
Once he is dead, claim the Claw Mirror. Hit another bench if you need it, then head right. That leads to an elevator deeper into the Underworks. This is where the grapple hook lives, and the place is exactly as friendly as it sounds.
Underworks: Lava, Fans, and Questionable Life Choices
Go left across the precarious platforms over spikes. There are alternate routes, but keep your focus on crossing the big pit and entering the do
game deals today
Add Comment