I’ll be honest: the first time I set foot in Pharloom, I got lost so many times that my compass tool filed a restraining order against me. Hollow Knight: Silksong is a gorgeous, sprawling, occasionally infuriating masterpiece, and if you skip the compass, you’re basically asking to wander in circles until the heat death of the universe. But then I met the Bell Beast in the Marrow, punched her in the face until she respected me, and boom — instant fast-travel buddy. Now I can zip around like a caffeinated flea. Here’s my totally biased, first-person, occasionally sweary guide to all 12 Bellway stations, so you can unlock that tasty achievement and stop being lost as a goose.

Hollow Knight Silksong Bellway feature

The Bellway Stations at a Glance

Station Vibe Usefulness
Bone Bottom Home sweet home Essential
The Marrow First date with Bell Beast Least useful
Deep Docks Industrial chaos Very handy
Far Fields Secretly huge Great
Greymoor Halfway Home Quest central
Bellhart Second hub Amazing
Shellwood Pogo paradise Central
Blasted Steps Act 3 glow-up Fantastic
The Slab Prison break Niche but needed
Grand Bellway Citadel chaos Most used
Bilewater Nope juice Painful
Putrified Ducts Flea heaven Endgame

Bone Bottom

Hollow Knight Silksong Bone Bottom Bellway

This is your first real station after defeating the Bell Beast, and it links straight to the main hub. I came back here so often that the Bell Beast probably started charging me rent. If you’re doing early quests, stocking up, or just need a breather from getting stabbed by every bug in existence, Bone Bottom is your couch.

The Marrow

Hollow Knight Silksong Marrow Bellway

This is the first station you can actually use, since you fight the Bell Beast here. If you beat the Massive Moss Charger in the original Hollow Knight, this boss is a piece of cake. But honestly? The Marrow station is about as useful as a chocolate teapot. There’s not much to do here, so don’t make it your vacation home.

Deep Docks

Hollow Knight Silksong Deep Docks Bellway

Found early in the area, this station is brilliant for heading up through Hunter’s March or exploring the Deep Docks. And let me tell you, Deep Docks is way bigger than I thought. I kept finding new corners like a raccoon in a trash can. If you’re a completionist, this station will save your sanity.

Far Fields

Hollow Knight Silksong Far Fields Bellway

Far Fields looks like a small early area, but it opens up a lot later on. The station sits in the main vertical column through the centre, giving you great access to Greymoor and the eastern Deep Docks. I used this one so much I started calling it my second home. Hollow Knight Silksong Bellway sign

Greymoor

Hollow Knight Silksong Greymoor Bellway

You’ll find this one near Halfway Home in Greymoor. It’s perfect for quests like Crawbug Clearing or heading up to Sinner’s Road. To find it, head west through Halfway Home, past the tall building, down the cliff, then double back on yourself. There’s a hidden entrance to the rat’s nest below, right near the station. I found it by accident and screamed. Good times.

Bellhart

Hollow Knight Silksong Bellhart Bellway

Bellhart is the second main hub, and after you beat the Widow and restore it, you get shops and a wishboard. The Bellway here has a secret entrance to the far rig
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