Let me tell you about the run that nearly made me throw my controller into Pharloom’s nearest bottomless pit: delivering the Courier’s Rasher from Bellhart to Choral Chambers. As of 2026, this remains one of the most gloriously awful errands in Hollow Knight: Silksong. On paper, it sounds like a charming leg of the Great Taste of Pharloom quest. In practice, it is a timed, no-fast-travel, fragility-filled escort mission for a piece of cooked meat. Hornet can leap over acid pools and duel gods, but apparently one hot breakfast is enough to humble her.

Courier's Rasher location in Silksong showing Bellhart area

Before I started sprinting, I had to actually pick up the rasher. Head to Bellhart and speak with Tipp and Pill on top of Frey’s shop. If those two are not there, do not panic; it just means Hornet has not rescued them yet. Finish ‘My Missing Courier’ and ‘My Missing Brother Wayfarer’ from Bellhart’s Wishwall, then return. Easy enough, right? Well, the moment they hand over that greasy slab, reality sets in.

Why This Delivery Is So Cruel

Unlike Tipp and Pill’s other deliveries, Courier’s Rasher comes with a timer. You also cannot use fast travel, and taking heavy damage can ruin the attempt. That combination turns a simple hike into a precision parkour marathon through some of Silksong’s angriest real estate. Planning matters more than reflexes here, though reflexes definitely help.

How to deliver Courier's Rasher in Silksong route map

The safest route I found runs from Bellhart through Shellwood, up the punishing climbs of Blasted Steps, and finally into Choral Chambers to reach Loyal Mergwin. Even saying ‘safest’ feels generous. Every road in this region wants to introduce Hornet to a pit or a pointy enemy.

Tools and Skills That Saved My Sanity

I strongly recommend equipping three tools before leaving:

  • Ascendant's Grip icon Ascendant’s Grip for wall-sticking, because slipping is death.

  • Silkspeed Anklets icon Silkspeed Anklets to boost running speed.

  • Weavelight icon Weavelight, because this run burns Silk like a campfire.

Also grab the Clawline Skill for quick hook dashes and the Faydown Cloak for double jumps. Opening every shortcut ahead of time is non-negotiable. My sneaky pro tip: open the menu map instead of using the mini-map during the run. The menu map pauses the game, giving you unlimited time to plan your next jump without the timer laughing at you. If you want to clear enemies beforehand, go for it, but do not rest at a bench after doing so unless you enjoy re-clearing everything.

The Actual Run, Step By Step

From Tipp and Pill, move right to the elevator leading to Bellhart’s second floor. Exit toward Shellwood through the first exit on the second floor. In Shellwood, watch for the Gahlia flower enemy above and slash the blocking vines as you climb upward. Then it is mostly leftward running until Blasted Steps.

Hornet carrying Courier's Rasher through Shellwood

Blasted Steps is where the difficulty spikes harder than a nail bounce on a bell. You cannot simply avoid all threats; Hornet has to push through enemies and cage-jumping puzzles. Climb the first hole, reach the bench area, then use the shortcut platform on the right to skip the lower parkour. Leap from ledge to ledge, use the hanging bell, and when two shielded Judge enemies block the path, either jump-attack the shielded one or leap over them toward the rock on the left for a safer bell route.

Blasted Steps platforming while carrying Courier's Rasher

Keep hopping through cages, targeting bells, and bouncing onto walls. The farther you climb, the closer you get to Grand Gate. Inside Grand Gate, parkour straight up into a shortcut that dumps you directly into Choral Chambers, completely avoiding the Underworks detour. In Choral Chambers, aim for the Ventrica chamber above, but do not enter from the right side. That route is enemy soup with a
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